Required skills
analytical skills to:
interpret briefs, documents and conceptual information
analyse design requirements for game physics systems
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in creating a simulated physics environment with innovation
literacy and numeracy skills to:
develop technical design documents
read briefs, work instructions, and technical and conceptual information
write instructions for the normal and competent operation and testing of all features and permutations
understand basic physics
understand game mathematics
management skills to manage teams in order to effectively extract useful feedback
planning and organisational skills to:
appropriately refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to undertake practical, technical and desktop research into advanced effects
self-management skills to complete assigned tasks
teamwork skills to:
realise a unified game-play vision
contribute to and work in a collaborative team
technology skills to:
use correct file formats and archiving procedures
resolve basic hardware, software and other technical issues associated with 3-D game environments.
Required knowledge
basic programming techniques
object-orientated language skills
computer game development, including specific terminology
current game-play hardware and software products
environmental impact and sustainability considerations
human resources required in the process of creating a game and their respective skills and technology requirements
OHS requirements for:
ergonomics
electrical safety
materials handling
physical hazards, including lifting
risk and critical path management
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design
techniques for applying concept development skills
techniques for applying concept visualisation skills.